
Bodrake’s Slave Shock Collar: Adds slave shock collars as apparel items. I almost always travel with Piper, so it feels natural to have a modification that I believe enhances her somehow. Better Looking Piper (VK’s Subtle Companion Changes): Makes a few cosmetic changes to Piper to alter her appearance. Lowers your weapon when you are out of combat. Automatically Lowered Weapons: Does exactly what it says on the tin. Armorsmith Extended: Adds some notable changes to how armour works, such as permitting the wearing of armour with any outfit and rebuilding the entire clothing mod system from scratch. Armor and Weapon Keywords Community Resource: A dependency for several other mods, the AWKCR is a framework used by modders to standardise certain mod parameters to harmonise development and prevent mod conflicts.
Amazon Women: Makes women taller than men. 5.56mm Combat Rifle: Adds a 5.56 receiver to the Combat Rifle, so that this much better looking weapon can use the plentiful ammo type used by the Assault Rifle. Here’s my full list of Fallout 4 mods that I use to enhance my experience in the wastes of the Commonwealth. Modding Fallout 4 helps keep the content I enjoy engaging, drawing me back to the game again and again. Despite this, Fallout 4 does have a few features and characters that I thoroughly enjoy, such as settlement construction or Piper Wright. I tend to refer to Bethesda games, including Fallout 3 and 4, as “open world simulators” rather than “role-playing games”. What it gains in open world exploration, it looses in everything else. For me, it falls into the same trap that I think most Bethesda games do.
Those that know me will know that, despite having almost 400 hours on it, Fallout 4 is not a game that I think highly of.