

So you don’t need to navigate through the menus behind the structure you want to build, just type in the name and a window will show your item and all related items.Ĭlick here to download the mod. It adds a text box where you can type any component or structure of the game and it will appear automatically. Find It!Ī simple and mandatory mod for Cities: Skylines. In addition, by clicking on each icon you have access to more detailed information. For example: if you click on the education icon, you can see the percentage of graduated or illiterate citizens, level of efficiency, active schools, etc.Ĭlick here to download the mod. The mod inserts several small icons on the screen, each icon representing an aspect of your city, such as water, electricity, garbage, education, crime, etc. If the icon is green, it means that that aspect is going well, if it is red, it is going bad. Undoubtedly one of the first mods you will want to install. Watch It! provides various crucial information about your city, in the most accessible way possible. The folder is created under Addons and does not require any human interactions.Cities: Skylines is one of the most modifiable games of the moment. Since its launch, the developers have encouraged the community to create several mods that improve the gameplay, and the results are significant.įor you who want to optimize your game and fix those small “flaws” that the version without mods left, we have created a list with 11 indispensable mods for those who play Cities: Skylines. Check out! 1. ** - These folders exist only during the time they are needed.Īdditionally, the game may use an additional “Temp” folder if needed. The folder can be deleted manually with no side effects for the game if needs arise. It is convenient when working for a long time with multiple maps to preserve older snapshots to be reused. * - These folders are never automatically cleaned up, that means the more snapshots a user take, the more images and subfolders there will be. WorkshopStagingArea** - Steam Workshop content is shown in subfolders here before being uploaded Snapshots* - Snapshots taken from the Map Editor and the Asset Editor are stored in subfolders named after their unique id Maps - Maps saved from the Map Editor are stored here Mods - Base folder for user made code modifications Heightmaps - Heightmaps to import are placed in this folder, exported heightmaps from the Map Editor also will appear in this folder.Brushes - Custom made brush textures can be placed here.Import - All the assets (textures, models) to import custom assets in the Asset Editor are placed here Assets - Assets saved from the Asset Editor are stored hereĬolorCorrections - Custom color corrections look-up tables can be placed in this folder
